The game Hero Wars, aka Chronicles of Chaos, has been around for several years and feels great on the game platforms: mobile and web. The game is developing, new heroes appear, change the old ones and generally change the balance of the game. That's why the current meta of Chaos Chronicles heroes will be just right if you're only started playing Or are you going to in 2023. This Hero Dash Sheet will show you the best and worst heroes according to one of the pros in this game (it's not me 🙂 ), which you can use as a reference to build your best pack in Chronicles of Chaos. I'll note that we'll be talking about a high-end game in the mobile gameWhen the characters are fully pumped, clothed and have maxed skils. All characters are divided into several tiers, as it is usually accepted from B to SSS. Primarily on the criteria of versatility and effectiveness. I will note one more thing, that in Chronicles of Chaos it is not so much the characters that are important, but their interaction, i.e. selection into so-called packs. I wrote a separate article about this the best packs in the Chronicles of Chaos for 2023. year, but for the desktop version of the game. It will also be interesting information about how to go on adventures in the Chronicles. In fact, the whole list is on the picture, and you can read more about each character below.
Chronicles of Chaos 2023 Hero Tier List
Tir D - Unnecessary Characters
Support MagicianThe first ability he has is his first ability, which deals only 15% of magic damage, albeit four times, and he has no magic defense penetration of his own. His first ability, which does only 15% of magic damage, even though it does four times, and he has no magic defense penetration of his own. His other abilities defy any criticism at all. Their effectiveness still remains at 2017 levels when the game launched.
Magicianwho is only a mage on paper. His first ability does disastrously little damage, and the healing from his second ability is very low, so it's hard to imagine him as the main support hero in the main pack. The third ability, according to player observations, doesn't work, and spoil is ineffective due to the fact that it is applied randomly rather than on certain heroes. The only option to use it is to pump out a purple rank for Overdrive. Spoil against a boss can be useful, but not more than that.
Tir C. Characters are rarely used
Tank with impressive health and armor parameters, which allows him to successfully hold the first line, but the only ability that is worth paying attention to is swallowing. All other abilities of this monster are useless for the team and practically useless for him. Chubba himself with his swallow is rarely used by players for any interesting combinations, due to the fact that no one is ready to put all hope in the outcome of the battle on the tank.
Mage healerWith her strong abilities, she is not recognized by players due to her questionable damage and control. It's easy to find someone more effective when it comes to healer heroes. Like Martha or Celeste.
Tyr V. Mid-level heroes
Magician with the undead feature, which has a point long control that works on a random hero. The fact that paralysis affects a random hero stops players from using it, because this ability won't make much sense if it works on a tank, for example. Plus, this ability is interruptable, which means that no one can guarantee that he won't get knocked out during the use of this ability.
A very demanding character to his pack. When trying to build synergy between this monkey and the heroes he needs, such as Celeste and Enebola, you rightly wonder if it's worth it to deploy a whole plan for this hero for comfortable and stable victories. Yes, it's one of the few heroes in the game that can do impressive net damage with its skills. But the situations when you need pure damage to win are very rare, which is well understood by players, and do not give importance to Heidi, because there are much more interesting heroes for pumping.
Shooter The fourth position, which all players get at the beginning of the game and leave it there. She's hard to collect, hard to play in campaign, arena and so on. And she starts to reveal herself closer to the center pump, but players aren't willing to tolerate it until then, favoring other, more practical fourth position shooters. But in rare situations it can really become useful, at the expense of blinding.
Shooter The fourth position, which seems to have everything you need for the role of a secondary demage dealer. Acceptable physical damage and armor penetration. Three guises with the right characteristics and all the required artifacts with characters. Her problem lies precisely in the abilities. The second and third are rather primitive and unable to make a fuss. The fourth is really good. The basic first ability, on the other hand, is a let down. Yes, at medium levels it is probably one of the strongest heroes in the game, but at max level her damage with lead storm will only recharge the entire enemy team, nothing more.
Astrid and Lucas
Special shooter Fourth position, with one of the best armor penetration rates in the game. He has the first armor art, which is unusual for a shooter, and, frankly speaking, incomprehensible. Fury instead of energy and pet, which is where all of Astrit's abilities are focused. There are no questions to her skills, as the concept of the hero is quite unique, but nowadays she suffers very seriously against heroes with mass abilities, as she has insufficient health, and having rage instead of energy is more of a disadvantage than an advantage. Why? The thing is that when she takes damage, she doesn't gain rage like she could with energy. A possible solution for Astrit would be to give her health and energy instead of rage, so that when she releases the beast, that energy is spent to zero with each second, and with each hit from Lucas, the energy is replenished a little bit, equivalent to Ismail's first ability. Or just give it the function of accumulating rage when taking incoming damage.
A true beast among fighters. Once the strongest hero of the game, he single-handedly crushed entire crowds of enemies. And now he became less attractive by adding new characters and changing old ones. His abilities remained untouched and now Ismail's skills look obsolete against the background of other heroes. But under ideal conditions, he's like a locomotive. He's hard to move. But if you do, it's almost impossible to stop.
Famous warrior The tribe, in his time, made a lot of noise due to his huge health reserves as a shooter and shocking damage due to his abilities with the specificity of not dying, being very fast and attacking the last rows. Previously, the last rows of packs were always in a vulnerable position, but that situation has not changed in Ju's favor at the moment. However, if the back positions are left unprotected, he will show his full power.
Perhaps the most peculiar tank in the game. Her abilities, artifacts, and characters are tied to magic attack, which are supposedly meant to compensate for her lack of armor. This doesn't work, as at this point metas and physics are very quick to force every fight and sweep away any character with a low armor score. With the first artifact, Lilith gives out a magic defense effect, which makes it pointless to put her in the first position for the reason stated above. She simply won't survive a quarter of the battle. The essence of using this hero comes down to the defense in the grand arena or mvg and necessarily on the second position. After all, the more the tank in front of her will gain time, the harder it will be to kill her, due to the fourth skill.
Spectacular tank with an unusual first skill that provokes the pack to focus on him. It's really hard to find a use for him at this point. And at the same time, he is easily countered by Faceless, which throws him back into his own pack, making it difficult to put up a defense with him.
Tir A is the balance sheet benchmark
Drunk-tank with a huge amount of health, with excellent abilities against mages and with the first armor art. It would seem that what this tank lacks for complete happiness? That's right, armor. There is no armor at all. And it is given from the first artifact and at the moment when Rufus is already holding on to his last breath. This is especially true when he's fighting against the crypto-physicists. And if he is given a guise on his armor, this tank will be much more popular the next day. But this will not happen, because each hero can have a maximum of three looks, not counting the standard one. No one has more than three so far, and is unlikely to be in the near future, including Rufus.
Healer of the Order. It has three abilities related to healing, armor and temporary resurrection with invulnerability. Do these advantages justify the lack of health at the expense of the main characteristic of intelligence and the presence of the first art with an effect specifically on protection from magic. I think not always. And I'm not the only one who thinks so. At the moment Marcus is used as a second line tank and he is really in balance, but he should be better if he at least replaced the main characteristic with strength.
Magicianwhich acts as an anti-mage. Grandfather, with its pronounced directional use, is demanding to the pack. In the current realities to him must necessarily reach a hero with an artifact for armor piercing, so that the monolith does full physical damage through all of the enemy mage's armor. Sometimes you can find fancy packs with him, Sebastian, and Jett in the defense. With a dose of luck, the monolith will crit and send any mage to the other side of the world. It looks fun. Still, what separates Cornelius from Tyr S is the fact that the fourth ability triggers on a random target, not a specific target like the first or second ability. One more thing. Cornelius, in 99% cases, will be needed to get through the Campaign starting at chapter 14.
She is known for her high effectiveness against tanks, her first armor piercing artifact, and her repulsion and blinding abilities. All this allows her to be in attacking krytophysical packs and successfully squeeze the opponent. It also makes sense to use her in combination with other heroes that have repulsion abilities and with some mass control, to drive the opponent into a corner of the battlefield and keep him there in a stun until the last.
In demand due to its debuff, dazzle, five-second control, and the first artifact with an armor piercing effect. These inputs make it attractive to use in conjunction with fighters and marksmen who lack their native armor piercing. She has plenty of health but not much damage, including from abilities, making her the only demage dealer in the pack.
With his spears, he quickly breaks the enemy pack's formation. Currently, there are only three characters in our game that have the first artifact for dodge: Aurora, Heidi, and Dante himself. As soon as we introduce a new hero with the first dodge artifact, Dante's usefulness will immediately increase, because his third ability is also key and is tied to dodge. Yes, a lot of heroes have built-in dodge, as well as dodge from disguises, artes, and so on. But nothing can compare to the full-fledged distribution of the effect of dodge from the first artifact. It's also worth noting that Dante's two abilities deal almost a hundred percent of his physical attack, which makes it attractive to create synergy with him based on physics with a piercing art. For example, the same Qing Mao and Fox and Jeto Sebastian for Dante to start doing damage on his own.
She is a good defensive hero by holding off her opponent with her two control abilities and by using her own plight in the form of plenty of health, armor, first armor artifact, eighty percent vampirism, and teleportation invulnerability. In addition, she can be used in conjunction with other characters' stacking abilities to make her control work on all of them at once.
After the introduction of Volvanor to the game, became elves, making them more in demand. Kai was previously used only in conjunction with Karham, due to the tossing from the vortex, which was also combined with the Faceless One's artifact to pierce the defense against magic and his dopelganger. In an ideal scenario, two of these whirlwinds would toss all the heroes ten times and Karham, charging instantly from it, would toss them three or more times, now he would be useful in a pack of elves as well as Thea.
I've always liked Thea's abilities, especially the third ability, which imposes a silencing effect, and the fourth ability, which works even after she's dead, speeding up allies by fifty percent when their health drops below thirty percent. Her first artifact for protection against magic, coupled with her vow of silence, prevented mages from fighting against a pack that had Thea. But she always lacked something to compete in effectiveness with the other support heroes. Now we can safely say that she has found a new use for her, where she fully unleashes her healing potential.
Introduced a feature division to our game by making Kira, Faceless, Phobos undead, tying these five heroes together with an ability advantage for them. In addition, Corvus' altar is one of the most dangerous abilities in the game, in particular heroes who deal a lot of damage in a small amount of time suffer from it. And Morrigan is strong with her skeletons, which cause a lot of trouble if there are no heroes with mass abilities against her, and her first armor piercing artifact is just right for Kira, and it's definitely true that almost all undead packs will be tied to Kira, as she is currently the only undead that does a key amount of damage to win. Can we call Corvus and Morrigan effective and strong heroes, definitely yes, but can we call them universal heroes that will fit any pack, probably not, because they fully reveal their potential in packs with Kira, just more variability of use they lacked to get into the range C, the range of strong characters with great potential and a vast field of application.
The most dangerous mage against K'arkh, Andvari, Jorgen, and Oreon. If you meet any of the above characters against yourself, they have almost no chance to win, as nine additional marks imposed from the fourth skill when receiving bonus energy at maximum pumping will inflict a total of more than four hundred thousand magic damage. And this is a completely unsustainable numbers, which is very rare to survive and this is without taking into account the magic attack Satori, stolen intelligence from the third ability. Even against other heroes when overlapping tags from the usual attacks to ulti , accumulate four or more, which is also terrible for fragile heroes with little health and defense against magic. Satori's basic attacks do magical damage, not physical damage like the others, which of course is perceived as an advantage, in most scenarios, the most important task for him is to survive until the application of his first skill, because it is not applied instantly and Satori unfortunately does not have a large health reserve.
Able to give out a cosmic amount of magic damage, that in this with him no mage can not compare, his missiles hit "on the head" so that in the absence of counter peaks, he will not leave not a single chance for the opponent to survive, all the time being not under one effect of the first artifact to break through the defense against magic. Oreon completely strips this parameter from any hero in the game, allowing him to always allow magic damage from his abilities. What separates him from a higher position in the rankings is the fact that he is extremely vulnerable against some heroes, such as Satori, Jorgen, and Cornelius.
MagicianShe is always ready to lash out with her magic at her opponents, putting them to sleep for a long enough period of time, which gives allies with point abilities extra time to play the situation to their advantage. Good at holding the last row, extremely useful against heroes with mass damage and look great in many magic packs, and her ability damage is not questionable.
Acting as support wizard with original control, decent damage if you're lucky and a serious magic defense penetration rate, and she also has the first artifact that gives out the effect on magic defense, which allows her to be used productively against mages as well. However, Peppi's true power lies in her shield and in her combination with Tesak, both of whom have second skills that activate simultaneously, and Tesak, while dealing damage to himself with minimal interval due to rotting, causes damage from the martial arts, which is triggered by any damage he takes, including damage from himself.
Tesak himself luxury tankHe's a real lucky guy who got him from a free chest, and those who hunted hard for him, opening chests for emeralds, will be just as happy to have him. His health, armor, and protection from magic are encouraging, and his vampirism, combined with his fourth skill, adds even more fatness to the not-so-huge butcher. Tesak's Hook is an extremely strong skill, as it breaks packs and allows you to pull in the first row of the hero, which in terms of survivability a priori will be weaker than the tank, which will allow your pack to quickly pick him up, control from the third ability to the closest rows comes as a nice addition.
A revolutionary bundle for everyone physicists. Jet existing in the game for a long time, once was not very popular, because to make it absolute, you had to sell your soul to the devil, do a triple somersault, while breathing underwater, to watch all the ads from boxy and in the movie theater, as well as all this had to be done on the day when the server will give you tickets, after viewing once. So in short, it definitely wasn't worth the time and resources before, but things changed drastically with the introduction of Sebastian. Jet became a great matchup with Boyarsky, as both have awesome armor lowering skills and impressive cret improvements that allowed them to squeeze through packs of opponents as quickly as possible. Sebastian gave a second wind even to those physicists who previously could not even think that they are capable of something.
It's the best combat physicist in attack, due to its excellent combat characteristics, enormous physical damage when using the first skill and creating turmoil on the battlefield due to the large number of clones. The advantages of its use in both attack and defense is also a great versatility in choosing an additional physicist or any other heroes who need the armor piercing effect to realize its potential, such as Dante, Carnelius and so on. His only significant drawback is the low amount of health, however this stunt illusionist is very effective, very, and super uniques will pull off incredible results on him. Daredevil is definitely the most vicious shooter of the fourth position and its attack parameters are at a decent level, and in combination with the hero who has the first artifact on the armor piercing at a suitable arrangement, it leaves no chance for anyone to survive. And the longer Daredevil lives, the more damage she deals per krypt, thanks to her fourth skill. So she's extremely effective with Jett and Sebastian, as well as the rest of her abilities are really devastating. And this factor allows you to use her even if you don't have a particularly strong skill.
Outstanding supporting heroVampirism is a unique ability that is unique in accomplishing the task of keeping the heroes in the back lines as long as possible by spreading an aura of vampirism that works even after his death. Only one of the vampire's four abilities depends on his magic attack and this subtlety in his skill allows him to de-emphasize his pumping. Dorian is also good in that he will be equally useful for both physicists and mages, even though his first artifact has an effect on physical attack, his main advantage is different.
She is the most dexterously skillful murdererYasmin is a very nasty character against heroes with little health and armor, after her first use she often has no time to do anything, dying in a matter of seconds, making her the most insidious and fastest fighter in the game. However, there are obvious counter picks against her that constrain her movements and prevent her from executing her poisonous intentions. For example, Helius, Anvari, Corvus and a few others are very disliked by Yasmin.
It's the only one tank Sebastian is the only one in the game who does noticeable damage with his skills, which should be taken advantage of by pairing him with physicists and Jett and Sebastian, in which case he becomes, if I may say so myself, full-fledged, able to fight back even in difficult situations. Forty-five percent vampirism adds to his resilience, and the first artifact on the physical attack will be happy to any fighters and shooters who are in a pack with them, but it makes little sense to use it with mages.
Role-matching benchmark tank, controls и fighterAlthough both of his abilities stun for a short period of time, they deal serious physical damage that can be countered with Jett and Sebastian. With more than five hundred thousand health he can be one tank in a pack, but it should be remembered that his armor is very small and this factor implies the possibility of its full use on the second position, as well as Andvari fully protects from hook Teska and tossing Karkh, but he is vulnerable to Sartori because of the bonus energy accumulation with the fourth ability, be careful.
Toughest tank with unique defensive skills, her health, armor, and magic defense stats are respectable. Ziri can be called the best tank against physicists, due to the large armor boost from the first ability, the first artifact on armor and the reflection of physical damage from the second ability, which significantly discomfort the attackers with the help of temporary burrowing, is able to gain enough time, restoring its health and tanking under the second ability and digging back. The key is to have a character in the second row who will be able to survive an attack on him while Ziri recovers. Her main disadvantage, vulnerable to large amounts of damage in a short amount of time.
Brought a new feature to the game called elves, which includes Kai, Thea, himself, Ororo and Dark Star. Alvanor multiplies all healing to elves by two and constantly protects their runes, which lowers their damage from the opponent's base attacks, such an ability, something completely new in our game, something that never happened before, not even with elves, the runes of the land are activated after only a few seconds at the beginning of the fight and this time is enough to save the pack as long as possible. If we talk about elves in general, it is thanks to Alvanor, these five heroes have become one of the best packs in defense, which is really not easy to break through and the only thing he lacks is damage from the ability, but with him he would definitely be inbalanced.
Tir SS are the most versatile and best heroes out there
She is now rightfully considered the most ultimatum tankIt doesn't matter who she fights against, whether it's physicists or mages. Aurora's tanking is clear, stable, cool, youthful, zero complaints. Against mages, she's helped out by Halo, and against physics, she's helped out by Uvaroth. Aurora can be put in almost any pack and you will be extremely comfortable with her both on offense and defense. She can be used with Dante thanks to her first dodge artifact, with Peppi against the same packs, with Tesak to set off fireworks from chimes, with elves since she is also an elf, and with many other classic packs. Aurora is very good, so is Sharpness, if Aurora can be called a warrior against everything and anything, then
Acting as his personal angel in any pack in which he does his best to keep his team alive for as long as possible and carrying the physical part of the damage, as well as resurrection, the most useful abilities contained in one hero, it's like having honey poured into your ears, it's amazing. Astaroth's defensive characteristics allow him to live long enough to live for his team.
Lars and Krista are twins or reindeer.
Long hold the place of the most excellent and versatile magicians in the game, I don't think it's worth analyzing the damage they can do together, it's flawless, that's the word that fits, it's flawless. The number of packs in the Deer base cannot be counted, the variations together with them are so different and all of them are so effective that before every attack when you see Krist and Lars, together with other mages, you have to think, that's why you can often see them in the arena or in guild wars.
A phenomenon among heroes endorsements His skills are strikingly different from those of most support heroes, as three of them are aimed at energy manipulation, and damage transfer is something so extraordinary that it forces you to reckon with it, putting a strong hero on the back row. Jorgen seriously slows down combat by burning energy to the tank and overlaying the effect of the first ability on the entire enemy pack, temporarily preventing everyone from gaining energy. Due to his huge health reserve (over 600,000 at max boost), in some cases he can be placed on the front row, so that when he takes damage, he gains energy faster and uses "powerlessness torture", thus stopping the enemy pack from gaining energy before they all use their first ability. The list of heroes that get behind him is on your screen. Try it out for yourself, personally I sometimes use a pack with him, Orion, Dorian, Peppy and Helios together. But there's still a lot more you can think of besides this variation.
Without exaggeration can be merciless against packs that don't have Andvari. Its tossup damage is so frantic that it's simply impossible to put it into words. It has to be felt. It's worth noting that K'argh has been in the game for quite some time now, but only one guise has been released for him in all this time. Perhaps a little later he will be given the Dark Depths look, but this nuance clearly reflects the fact that with three skins, as Ju has now, for example, K'argh will be torn and thrown, so the developers artificially slow down the release of new looks for him. Yes, he's vulnerable to Blinding, Control, Satori, and other certain heroes, but in some cases where none of your packs can handle it, K'argh can, and can very easily.
The Jewel Gun wielder is a powerful hero who destroys everything in her path, and her 290% acceleration and ricocheting shear help her deal an unbelievable amount of damage, which can still be boosted with Nebula, Jet, Sebastian, or Corvus and Morrigan, for example, since she has the undead feature. All of these variations will allow you to defeat an infinite number of encountered packs. In one of my videos, which will appear in the tips, where I tried to get from the thousandth place of the arena to the first without losing, I most often used packs with Kira and was very successful. Her weaknesses include her vulnerability to Lien and low health, but that's nothing compared to the impact she brings by being in a pack.
A truly versatile soldier. Like Astaroth in the world of tanks, Nebula in the world of heroes endorsements - is as versatile as possible. Energy burning, healing, negative effect removal, and the only skill in the game that converts basic attacks into buffs to increase physical or magical damage on the hero standing in front of or behind her. All of this makes Nebula precious to the vast majority of physicists and mages. Her positioning among all heroes is also very important. She is almost perfectly sharpened for the distribution of this buff. These are the characters that players most often boost with Nebula's orbs. Their number is impressive. With her, many heroes are revealed with a completely new, better side.
One of the most popular healers of all mage packs. Her basic magic attacks, half artifact, healing and healing blocking will always be relevant, as few heroes use their first skill that often. The worthwhile amount of healing and its blocking are very worthy features that allow the pack to live longer or fight more effectively against packs with healers, and the basic magic attacks will help you get through the tank faster.
A great hero that has wonderful mass control with discard and copying abilities from almost any hero, but copying not just the first skill, but a level 240 skill. That is: damage, healing, acceleration, or any other effects will be mathematically improved 120 levels ahead, even though that high level is not in the game. "Force Throw" is one of the most versatile control abilities in the game. For example, it creates synergy between Faceless and Karh. It's also useful in a pack with Tesak and Peppy, so that the shield damage can be applied to two or even three heroes at once. And also "Power Throw" will be strong in a pack with any physicist who can take away a weakly protected hero on the second position with a single poke, for example, with a krit. By the way, the first artifact of Faceless gives out the effect on the breakdown of protection against magic, which makes it attractive for use with other mages who lack this parameter. It also has the undead feature, so Kira, Corvus, Morrigan, and Phobos are all waiting for it in their packs.
One of the best characters endorsements In Game. Mass healing from Tea Party, speeding up the entire pack by 240%, and healing from his own basic attacks is the set of the perfect sapporter to fit into any pack. This is the same hero that wiped out Ju when he showed up, becoming the most impenetrable character of the last position. Marthas is welcome in the vast majority of packs, unless the last position is occupied by a counterpick. For example, for Helios, the magnificent child, the child of the sun.
In the mobile Chaos Chronicles, there are only seven Kritoviks, but if we take into account that Jet turns any hero into a Kritovik, then there are many more physicists enchanted by the possibility of becoming a Kritovik. Helios' scope of use is not limited to fighting against critters, for example, it is used in the classic pack along with Orion and Dorian. Dorian extends an aura to Orion and Helios, allowing them to live much longer. Orion's first artifact with an effect on magic defense piercing allows full magic damage to Helios' abilities. It doesn't have its own magic defense pierce, but it is known for its amount of health, built-in magic attack from two guises, and magic defense. Also, Helios is a classic of the genre in a pack along with the reindeer. With the coinciding timing of Lars' Storm and Helios' use of his first ability, the spheres will deal brutal damage to the entire enemy pack in one place at once. And that's not all of the scenarios in which Helios can be used. There are many more. In addition, it is often used in defense, and it shows itself quite successfully.
She has without a doubt become the new star among all the shooters in the fourth position. All of her skills are truly amazing. The first ability prohibits enemies from using skills with enhancement. Their list is on your screen. And the second skill pushes back the nearest enemy, forcing them to fight on their side. This control pushes back so far that it breaks the entire pack formation. How it works and all her new abilities can be seen in the video that popped up in the tooltips. Dark Star's third skill reveals its use with Jett Sebastian or Nebula, and the fourth skill is tied in use with elves. Physical attack and armor penetration are also up to standard, so we get a fully versatile elf shooter with admirable abilities and weighty attack parameters. What do you think about this rating? Write in the comments. I read and respond to all comments.