Beginner's Guide: Shadow Fight 2.

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Shadow Fight 2 is a chiseled blend of fighting game and RPG. You not only fight in the best traditions of fighting games, but also dress up your character, buy weapons, increase parameters and learn new abilities and blows. In the epic dance of deadly weapons you will fight with a lot of opponents. The world has been taken over by demons - the souls of warriors of the past and their bosses. A huge arsenal of weapons, a variety of blows and techniques will help you to defeat evil and close the Gate of Shadows. Kick, punch, chop and smash your way to victory. Of course these are all words and not always on the battlefield the blade and steel wins. Sometimes it's cunning and guile. And in order for you to be stronger than the enemy in this component - we publish a guide for beginners on how to pass the game Shadow Fight 2.

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Beginner's Guide: Shadow Fight 2.

Game walkthrough - a guide to Shadow Fight 2.

  1. Act I The rebirth
  2. Act II The Long Hunt
  3. Act III. A trail of blood
  4. Act IV Revenge
  5. Act V The Greatest Temptation
  6. Act VI Iron Heel
  7. The Gate of Shadows!
  8. Interlude
  9. Act VII Revelation, chapter 1
  10. Act VII Revelation, chapter 2
  11. Act VII Revelation, chapter 3

Beginner's Guide: Shadow Fight 2.

A guide and tutorial for the game Shadow Fight 2.

Act I The rebirth

This is the very beginning of the game, and here I also recommend you to play without donation, that is to train yourself. I'm not forcing anyone to do this, I'm just advising you as an experienced player who has gone through the interlude. For the battle with Lynx's first bodyguard, Shin, you have no choice. You will be using knives. And here we are on the Brick. How to fight the Brick. Yes, I know, you will have brass knuckles, but personally, they are not convenient for me, and I strongly recommend to take knives in the fight, although the difficulty will increase, the chances of winning are much better. About tournaments. You will meet such personalities (the second variant of the name, from the earliest versions, will always be indicated in brackets):

  • The monkey is unarmed
  • The stinger - I've never seen such a weapon myself, to be honest.
  • Joker, Vulture, knives.
  • Madman, Iron, brass knuckles.
  • Velvet - sai
  • Bandit - clubs
  • The machete is a saboteur.

The battle with Needle (Sr. Ray). Quite interesting, you both have sai. There's not much to advise. The battle with Ghost. He has a ninja sword, which you can also buy. If you are lucky enough to beat Trickster's nunchaku, take it. I also advise you to take the riveted jacket and kabuto soldier into battle. Battle with Szczegol. He has sword weapons, from the next act. I strongly recommend to take in the battle it is a barb, not a machete, it first property of increased critical damage, which increases the chances of victory, as well as snake mask and leather jacket. Fighting the Lynx. I highly recommend taking the blood reaper snake armor and ritual mask into battle. And in no time you will get his seal.

Act II The Long Hunt

Let's continue our way to the gate. And srazhu advise you to pump the blood reaper and ritual mask, for a long time, but the armor throughout the act buy any. New opponents in tournaments and trials:

  • Prophet - daggers
  • Riddler - crescent moons.
  • Lucky Jack is a tonfa.
  • The serpent is a pole.
  • The Utes (Sr. Bear) - Crips.
  • Hellcat - swords

Battle with the Dragon - he has a pole. I advise you to pump blood reaper and ritual mask, use any armor. Battle with Buffalo - he has crescents. I advise you to pump Blood Reaper and Ritual Mask, use any armor. Battle with Mantis (old Monk) - he has oriental sabers, you will meet them in the next act. I advise you to buy Imhotep's hammers and pump ritual mask, use raven's curse for armor, take throwing daggers in battle. Fight with Tiger - he has claws, you will meet them in the next act. I advise you to buy ruin hooks and pump ritual mask, armor use raven's curse, in the fight take shurikens. Battle with Crane - he fights without weapons. I advise you to pump ruin hooks and ritual mask, buy soul reaper, armor use raven's curse. Battle with the Hermit. I advise you to pump ruin hooks and ritual mask, armor use raven's curse, pump soul reaper.

Act III. A trail of blood

We're nearing the gates of shadows, but our path is blocked by the Butcher's bandits. There are new opponents in the trials and tournaments:

  • The Fortune Teller. Steel nunchakus.
  • Pickpocket, stilettos.
  • A whip is a heavy pole.
  • The Exile - axes.
  • Raven's claws
  • Thug (st. General) - Eastern sabers (st. Chinese sabers).

Fight the bird - it has knives. Upgrade everything you have and fight. Fight the rhino - he has crescents. I advise you to pump all the things you already have. Fight the Bull - he has clubs. I advise you to buy a destroyer, those who do not have such an opportunity to try to knock out the katana from Rosa, pump ritual mask and the curse of the raven and reaper of souls, buy a fireball. Fight with Red - he has a tonfa. I advise you to pump everything you have. Battle with Reaper - he has kusarigama, you will meet her in the next act. I advise you to pump everything you have. Battle with Butcher - buy sapphire fang and pump the rest.

Act IV Revenge

In the harbor on the way to the Shadow Gate we meet Wasp, but she disappoints us by saying that her seal has been stolen. And after this conversation the Weasel (older Johnny) comes to us and says that he knows where and who has the seal and that this someone agrees to give the seal for the Shadow to rid the harbor of the Wasp's crew. And so begins a new act! New opponents in tournaments and trials:

  • Mongoose (Sr. Hikaru) - Yari.
  • Lily (Sr. Lara) - butterfly swords.
  • The lumberjacks are labrys
  • The fox is a golden katana.
  • Mor (old Thunder) - paired sticks.
  • The old man is a glaive.

The battle with the Kraken. He has dadao, you will meet him in the next act. I recommend just pumping up and beating him, especially since he just swings it, and super strike is rarely used. Battle with Shark (older. Medusa) - she has kris. In the battle I advise you to take labrys, for convenient, the rest pumped, or at your choice. Battle with Botsman - he has a glaive. I highly do not recommend taking a two-handed club into battle. Yes, pumping knives will be more reasonable than buying this bastard. But it's up to you. Armor at your discretion (take dark blast) Battle Palashom - he has big swords. Hopeshi Pharaoh - that's what we need to defeat this insidious man, with the style of the hopeshi and big swords - the same. Battle with Whaler - he has a trident, you will meet him in Act 6 (those who have 1.5.3 and below will not meet him at all). I advise you to pump hopeshi, the rest at vame discretion. Battle with Wasp - I recommend taking in the battle spikes coral (those who have 1.5.3 and below do not have this), if this opportunity is not available or you have 1.5.3 and below boldly buy kusarigama. It's like a blood reaper, but without the bleeding.

Act V The Greatest Temptation

We're getting close to Shogun, but we need to break the seal from the Widow (Star Huntress). New opponents in trials and tournaments:

  • The viper is kusarigama
  • Claw (old. Plowman) - sickles.
  • Ataman - moon sabers
  • Thunder (Sr. Desperate) - two-handed mace.
  • Squirrel - magari-yari
  • The cleaver is a dadao.

I want to talk about the 3rd trial of this act. It is very hard, I passed it for a week. I want to tell you the tactics of the fight - try to be in the center of the ring, and from there hit the Tin Man, and slowly build up Brutal. The rest is up to you. Fight Irbis - he has clubs. In the battle take sickles - they are very powerful and effective. The rest is up to you. Battle with the Wolf - he has swords. I recommend using moon sabers in battle, and if you knocked out the Outcast's Heavy Kusarigama, use it. The rest is up to you. Battle with Thor - he has a silver spear, you will meet him in the next act (those who have 1.5.3 and below will not meet him at all). Upgrade the heavy kusarigama, or the staff of night. Battle with the Bear (old Surt) - he has a northern hammer, you will meet him in the next act (those with 1.5.3 and below will not meet him at all) - pump the staff of night and then everything will show you fate. Battle with Puma - I don't know what she has, something like kusarigama. In the battle take a silver glaive, and the rest to taste. Battle with the Widow. I recommend taking the harbinger sai, they bleed. Dark armor, dark helmet, star blade, fire pillar.

Act VI Iron Heel

And now, finally, Shogun. Soon we will close the gate! But don't get excited ahead of time, we have to defeat the Shogun, and his military! New opponents in tournaments and challenges:

  • Gypsy (old Needle) - warhammers.
  • Savage is a northern hammer
  • The arrow is a silver spear
  • Whirlwind heavy nunchaku.
  • The thief is the Cathars
  • Nomad is a sharp tonfa
  • Fury's ceremonial jian goo

The battle with the corporal - he has some kind of Yari style weapon. He's easy enough to defeat, especially the odds of defeating him with the harbinger sai. Fighting the Captain - he has some sort of Dadao style weapon. The Northern Spear will help you a lot, as it is very good to hit him from a long distance. Fighting the Major - he has swords. I recommend taking the herald's sai here, as heavy nunchaku are inferior to the herald's sai. Battle with the Colonel - he has Yari style weapons. I advise you to take the trident here, it's a great item! Battle with the General - he has a Silver Glaive style weapon. You are advised to use the trident again, or if you won the ronin dadao. Battle with Shogun - the sharp tonfa works great in battle, and the emerald incisors are great stuff! Caution. Bodyguards help!

The Gate of Shadows!

Warning. Weapons, armor, helmet, throwing weapons (preferably at least three shurikens) and level 37 magic are required before engaging in combat! Types of combat and how to work with them:

  1. Without legs. In this fight, we are stripped of our legs. It's not that hard, just try to hit with weapons and throwing weapons as much as possible.
  2. Stay out of the ring. It's harder here. Try to stay in the center of the ring and don't go into the red zone (especially since in Shadow Gate the red zone is very short), and don't hit your opponent if he's there - you might accidentally stumble.
  3. Health scale is not shown. The easiest kind of combat :sveta: . Fight as it is - you will see who won by the red square in the characteristic.
  4. Intermittent darkness. In my opinion the most interesting view. I just hit, and saw where I hit. By the way helps metalka and magic. The only plus - the invisibility of the lynx is not a hindrance :rofl:
  5. Regenerating Opponent. Don't let your opponent out of your strikes and he simply won't have time to regenerate.
  6. Opponent kills with one hit. It is extremely rare, but it does happen (I've only had it once). Don't get caught by the enemy, use shuriken and magic (Jian Gou is a great weapon here!).
  7. Hot ground. Every 7 seconds, try to make a jump, or hit with a jump, or you'll get burned }-)
  8. Bonus zones: 8.1. Bleeding zone. Push the enemy into this zone, but don't go there yourself - you will lose a lot of health). 8.2. Regeneration Zone. In this zone you and your opponent can regenerate. On the contrary, try to be in this zone, but don't let the enemy in. 8.3. Damage amplification zone. In this zone, the damage you deal increases.
  9. You and your opponent transfer the effect of bleeding. When you strike each other, you and your opponent transfer the gift of bleeding.
  10. Reduced location. It is extremely rare, but it does occur. No comment.
  11. Control inversion. The main thing here is to get used to it - it's a matter of principle. Left is now right, down is up. That's it.

Beware of the lynx - can become invisible. Beware of the hermit - lots of magic and needles. Beware of the butcher - his weapon can bleed. Beware of the wasp - sometimes returns damage. Beware of the widow - her fans can fly, crushing magic. Beware of the Shogun - occasionally aided by bodyguards, pulls out a second sword.


Oh, no! Not Mei! Now we have to break all the seals to open the gate! Once again, we have to defeat all the demons! New opponents in tournaments and trials: Boneslayer - a two-handed club, but with longer spikes and in the style of Dadao. A brief description of the weapons:

  • Leeches are the same thing as tonfa
  • Dragon fangs are the same as a machete.
  • Dongsho is the Shogun's weapon.
  • A sharp katana is the same as a ninja sword
  • Spiked knuckles are the same as brass knuckles

Act VII Revelation, chapter 1

So Shadow gets behind the gates of shadows and meets Savan, and he has to lose the fight and succumb to him. But you will be saved by Kali, she will take you to the asylum, to Cypher, who will tell you everything. Money can be earned in the tournament in the asylum and survival in the factory.Traditionally, I will tell you about the opponents in the tournament:

  • Cygnus is a techno-scheme
  • Aqua is an electro-gleph
  • Risk - technoji
  • The predator is the pieocosae.

Go through the tournament to stage 17, fight Cypher, then find Kronos, and that's it 1 chapter is over.

Act VII Revelation, chapter 2

To recap, after you defeat the robot Kronos, you travel to the Stone Forest where you meet the Ancient One, a one-of-a-kind being who can help us find the Titan. He does not believe Kali, that Shadow has the greatest skill. He offers to defeat all of his strongest warriors. 16 stages. Challenging style battles. You will meet:

  • Golem - pneumatic fists
  • The maelstrom is a piercing
  • Mephisto is a plastic sword
  • The harpy is a claw-shocker

After passing you must defeat the Ancient One. He then refuses to help Shadow find Titan, only disguising him as a warrior from Titan's army. Cypher offers you to win the tournament in the incubator, the winner gets a place in Titan's army. That way you'll be closer to Titan. The tournament consists of 8 stages. After passing the tournament, you are contacted by Cypher, who informs you that Savan has found a shelter and everyone is trying to stop him. At this point the connection is cut off. We must defeat Savan immediately! After defeating him, the judge takes him away and tells you that your technique reminds him of someone. And then there's May, you won't believe it. We found her. But she's not that nice anymore. She got mean and she said: -"Hello, buddy." That's the end of chapter 2.

Act VII Revelation, chapter 3

Here we go, chapter 3! We have access to the Stone Forest Tournament and the Cruiser Trial. Titan's bodyguards are very interesting: they are all dark doppelgangers of Shadow, for example one of them, Assassin, tells us that he killed Sensei and Mei, took possession of the Assassin Order, which belonged to Lynx, but the second, opened a school better than the Hermit, Guru, the third, took control of the Butcher's children, and the fourth, took the Wasp's wharf. The fifth, the Emperor, conquered Shogun's kingdom. The Titan is not easy to defeat, his favorite technique is to use his throwing weapon by pulling back a long rope with a hook, so he catches his victim and stabs him through the torso. Creepy? Not to me. I don't know what else I can do to help, I've described the plot. It ends with Shadow and May going away. But there's a new evil, Vulcan.

If you are interested in games with a similar plot, but simpler gameplay and easy to control - I advise you to familiarize yourself with the game Dragon Tower from Stakewhere the graphics is not inferior to other games, and in some ways even prveoschod, and the control will understand even a beginner.

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