Darkest Dungeon game was released quite a long time ago and there is quite a lot of material on it, but we will write our own guide, break the basics and subtleties of the game. And in this Darkest Dungeon guide, I will gather all the material dedicated to the game, and I won't multiply the number of articles on this topic. All the updates are right in this article.
3 Darkest Dungeon - The Most Complete Guide in 2021
3.9 9. Tips for building a team and their skills
In the game, you are the descendant of a rich and powerful grandfather who has sent you a letter saying that some crazy shit is going on in your family estate and only you can figure it out. Why not the grandfather himself? Well, he's busy with more important things, he's shooting himself in the head. But don't worry, he'll always be with you as a storyteller. But if when you arrive at the estate you expect to see a luxurious mansion, pizza, florentine and hot anime girls, you are mistaken. In their place you will find a crumbling building, a kleptomaniac knight, and an old devil who laughs at you.
What to do in the game
In Darkest Dungeon you have to assemble a team, send it to clean the dungeon from monsters, earn gold, pump your team, spend hours long and hard, then lose your team in one easy room because the gods of randomness like this green spider more than you. And start all over again, because evil will not destroy itself.
The game places a great deal of emphasis on character and resource management. In addition to health, your characters have a stress scale and can go crazy. They have different traits that give them personality. Often a rather strange personality, such as the "unbelieving nun", the "scourge of blood", or the "kennelman who is afraid of animals".
Each character has his own unique skills and role in the group, and the number of combat stats is quite large, although they work by very simple formulas and I'll break them all down later. Also in each sortie you need to collect supplies: food, torches, bandages, and antidotes. And with the money you earn, send your heroes out to drink and play cards, otherwise they'll go crazy.
The aim of the game is to pass the last dungeon - the darkest dungeon, and to pass it you do not have to pass the rest of the game, it is available from the beginning, but there are naturally very strong monsters and do not go there yet. To start, you need to completely rebuild the city, gather powerful trinkets, pump up to the maximum level, at least 16 heroes.
Many people say about Darkest Dungeon that it is one of the most difficult games, that it is completely unfair, the players are practically mocked. In reviews of the game there are a lot of jokes about burning chairs, and some even put it on a par with "Bosch" and the like. But as for me completely undeserved. In fact, DD is not that difficult, just very much depends on randomness, and the stakes are high.
A moment from one of the streams I watched: "Dont do it. Fuuuuuuuuuuuuuuck. Fuuuuuuuuuuuuuuuuuuuuuuuck. FUUUUUUUUUCK."
Randomness in DD is legendary. Even the most leveraged team, with the most powerful trinkets in the game has a chance to die in the first battle of a bunch of spiders in a normal dungeon. What to say about randomness. In training, in training, Carl, you can meet one of the most powerful bosses that will kill you in two moves. But that's the whole point of the game, it's beyond the player's control, it's not a sandbox that will entertain you, this game will challenge you.
Darkest Dungeon is a truly amazing game, incredibly beautiful, atmospheric, and immerses you 100%. It's a game with very clever gameplay, where you have to think, plan, take risks. However, if you are reading this guide to Darkest Dungeon, you don't have to do all that :).
The game is not without disadvantages, it's quite long and the gameplay is quite grindy (when you have to do the same thing many times). You have to go to the same dungeons a lot, with the same characters, changing only the cast of characters. Okay, now to the Darkest Dungeon guide.
Darkest Dungeon - The Most Complete Guide in 2021
Many of the difficulties of this game begin at the very beginning. In the form of a variety of mechanics that are in no way explained within the game. What supplies to take, how scouting works, what happens if you gain 200 stress, how resistances are counted - all of these questions are not answered by the game. Although I can't call them complicated, on the contrary, they are interesting to learn by trial and error and to adapt, but I also understand that many players feel frustrated not knowing if they're playing correctly or doing something stupid. So I've put together a list of 15 tips of varying degrees of banality on all aspects of the game that will help you play as intelligently as possible. Well, enough introductions, let's go.
1. Tips for the estate: what's important and what's not
Your estate contains many buildings with their own functions:
- The chapel and inn relieves the heroes of their post-mission stress
- The guild improves the heroes' skills
- The forge improves weapons and armor
- stagecoach brings new characters
- Gypsy sells trinkets
- The hospital treats heroes
- The forester is pumping up the camp skills.
These buildings are initially in poor condition, but are improved with four types of relics. These relics will be very lacking at first, but if you spend them wisely, the start will be much easier.
Busts are needed. for the chapel and hospital, use them in the chapel to open a second meditation space, it is only 3 upgrades, and then invest everything in additional items and places in the hospital and cheaper psychotherapy.
Reducing the cost of disease treatment no needsince your hero doesn't get sick that often.
Paintings - spend on taverns and guilds. Forget the inn and put all paintings into the guild.
Kupchi - are needed for the forge and wagon. First make a couple of upgrades for the number of heroes you bring, and increase the list as you go along.
Regarding Kuznetsov - improve it as needed. To improve the heroes still need not only a high lvl smith, but also a high lvl of the heroes themselves, which is apaed in campaigns. As for the upgrades themselves - prioritize first in armor, then in weapons, and already in the background to cheapen.
Coats of Arms are used in all buildings, the priority of their spending is approximately the following - wagon, hospital, blacksmith shop, guild, chapel and in the last turn gypsy and forester.
2. artificial selection of heroes
The wagon brings you randomly generated characters with their skills and quirks. As long as you have slots you can hire all of them, but remember that you get your heroes from the cart for free, but you pump them for money. If you took a hero, and he got sick, picked up bad perks or had a psychosis, it's much better to fire him and get a new hero of the same class than to spend a long and costly treatment of the old one. So, I do not advise you to cast cannon fodder first levels, which can die the first sortie. Let them go through a couple of dungees naked, prove their usefulness and if after that they won't become crooked paranoiacs - you can pump.
3. How to properly farm gold
Darkest Dungeon is at first a simulation of a bum rather than a rich landlord. You don't have enough money for anything, but there are three tips to help you quickly remedy this situation.
We're pumping up our heroes before a sortie. Some players are like "Oh, Reynold's upgraded to the third level, we need to improve his armor and weapons. No, do it this way - gather a particular party to a dungeon, now ask yourself the question "will this party pass the dungeon?". If they're missing something - pump it up. For example, you're going to the boss, it makes sense to invest in a good party to successfully pass, but it makes no sense to pump random people who go to green fast dunge or even just sitting in the city. The point of this advice is not to spend money on characters that are blatantly bad or sitting in the city.
In the tenth week you will be given a blueprint which can be used to build an additional building. I strongly recommend that you pay attention to the bank - 15,000 gold and 50 paintings are not difficult to save up by this week and he will add 5 percent each week to the gold he has already accumulated. If you play as economically as possible at the start, with the bank you will forget about the money problem by the thirtieth week. However, additional buildings come with the DLC "crimson jacket". If you don't have it - God rest his soul.
To accumulate a bank account, take Antikvarka with you to all easy dungeons. This is a weak hero, but she pulls from the objects plates, which you can sell to go up a lot. Just remember - to find the plate to open the objects should Antikvarka.
4. How to treat stress and quirks
After outings your heroes will accumulate stress, which can be relieved by six different methods in the inn or chapel. Forget about the inn on principle, visiting it your heroes can get drunk and lose their trinkets, lose money, contract syphilis, become alcoholics.
For the same money you can send a hero to meditate and nothing bad will happen to him. Plus, meditation is the cheapest method, so that's where I recommend poisoning your heroes.
Well, don't send them to relieve stress if it's less than 50, it will slowly subside on its own. As for treating quirks. Quirks are character traits, negative quirks can make characters much weaker, but they can be removed in the treatment room.
Make sure that as much as possible Get rid of quirks like (otherwise there is a chance of losing a lot of money):
It is also important to get rid of perks that reduce accuracy, maximum health or speed, and in general any combat stats to be honest. In red dungeon it is desirable to get rid of all negative traits, except for harmless, almost nothing, like obsession with frequency or guilt.
We're done with the city and the management of heroes, now let's move on to sorties.
5. Uniform heroes pumping
With the level of the heroes, there will be more difficult dungeons. They are divided into 3 levels of difficulty: green, yellow and red. Each new level is noticeably more difficult than the previous one, new enemies appear, and the old ones become stronger and gain new skills.
Newbie heroes won't be able to go through yellow and red dungeons, but the worst thing is that high-level heroes will refuse to go to a low-level dungeon. So pump your heroes evenly, don't go with the same team. One way or another, most heroes will be needed in the future and if you leave someone in the outsiders, it will be difficult to pump them later, because your cool heroes will not go to a weak dungeon with them.
6. Procurement tips
What exactly and in what quantities to take on a trip. First, look at the length of the trip.
- For fast dungeons we take: 8 torches, 8 food, 2 shovels and a key.
- For medium: 12 torches, 24 food, 3 shovels and 2 keys.
- For long dungeons: 20 torches, 30 food, 4 shovels and 3 keys.
This is the minimum you need to get through comfortably. On top of that you should take more food if you don't have a good healer, as well as supplies depending on the location.
Into the ruins. Take a couple of bottles. holy water.
Into the Bay. - herbs, bandages, lots of bandages, believe me you will need them and augmented shovels.
Into the thicket - herbs and antidotes.
In the sanctuary You can take anything at all, anyway, when you come back half the batch will have diarrhea and the other half will have the black plague.
7. Torch or torch
When going out, there is such a parameter as light level. It starts at 100 and decreases by 6 for every cell you pass. Using a torch you increase the light level by 25. Maintain the light is necessary, the less light, the more painful and accurate hit enemies, the more stress and chances to scatter your fighters upon encounter. Keep the torch level as high as possible and burn it every time it drops below 75, you'll avoid all those problems. There is another opinion.
Treihardy (those who like pohoryachee and pogoryachee, ie, at maximum difficulty to pass the game) love to go completely extinguished torches. First, it's just a bonus to the WHS, you just such a tru dungeoner, not that these kazualy with torches, ew. And secondly, without the light you get a lot more treasure and do not spend on torches.
Well, that approach has its place But I don't advise you to do it that way, they mostly do it for showing off, not because it's really better to play that way.
8. How to correctly take a loss (pick up dropped items)
As you travel through the dungeon, you will encounter many interactive objects. Most of them, with the right interaction, will give you treasure. To do so, they require a certain item. You can also interact without the item, but this way you can get a bad quirk, poison or stress instead of the treasure.
Gradually, by trial and error, you will learn for which objects what things are needed. Do not be afraid to experiment, or read the guide in Steam. However, it's not enough to know how to open the object to get the treasure, your inventory is very limited and you have to choose between supplies and money to put something in. There is a not-so-obvious way not to choose. You don't have to touch every object along the way, you can always go back for it. First go through the dunge, deal with the enemies, spend supplies, and then loot.without the fear of throwing away a shovel that you might still need.
Also At the beginning of the game, if you find a trinket, you don't have to look for it in your inventory, you can cram it into your character and save an extra slot. Of course, it won't work in serious dungeons, since your characters will already be full of important trinkets.
9. Tips for building a team and their skills
Both your heroes and your enemies follow each other, and for a reason. The position of the heroes in the group directly affects which skills he can use and at which enemy position. Arrange your characters correctly so that they can use all or most of their skills from their position. The ultimate in virtuosity is to make a so-called dance party that uses the most effective moving skills, while constantly changing positions and without getting in each other's way.
However, for a beginner it is better to concentrate on static games and just put the tank forward, soppers back and damagers somewhere in the middle. I'll talk about good hero combinations and dance games later. The enemy's position also affects his attacks. For example, the skeleton crossbowman of the back row is a very accurate painful shooter, but getting to the first or second position is forced to fight hand-to-hand, which times reduces its danger.
The best party to pass the game (subjective)
Party on the farm: Vestalka-Psar-Robber-Antikvar.
For damage: Jester-Whistle-Whistle and the Leper.
The Maroon - Occultist-Psar-Mogil Thief-Custodian of the North.
Against the Necromancer, a standard Red Hook will do.
Top 5 (subjective) characters
- Largest Base Damage
- Can take a lot of damage
- The Achilles' heel of accuracy
- Nice damage
- The dog has extra damage on beasts
- Knows how to put on a bleeder
- He knows how to heal himself.
- The buff to the dodge
- Universal fighter
- Minus - can't walk with religious classes
- Can be a werewolf, which makes it very strong, dealing damage to the first three
- There is a lot of control in the human form.
Vistalka (fighting nun)
- Best healer in the game, what other questions could there be?
- The more damage he takes, the higher the damage
- Bleeding, the most among all heroes
- Peeling yourself and the party
10. Correct Combat or Focused Damage
Speaking of the crossbowman, there is one rule that works in almost any battle. Enemies from the back row should always be your priority, especially red dungeon frags. If your party does not know how to hit the back ranks, it is practically doomed. Up front, as a rule, are fat enemies with a large pool of HP and high defense. At the back are frail but very nasty damagers, buffers, and stress dealers. Quickly eliminating them will make the enemy front almost helpless.
Also remember that focusing damage on one target is always more effective than spraying damage on all.
A clear example: there is Reynold and two skeletons, Reynold can attack both skeletons, but not kill any of them, in return he gets 2 spits, on the other hand Reynold can hit only one skeleton, but kill it and get only one hit in return. Do not abuse the mass attacks, focus the enemies of the whole party one by one, starting from the back rows.
11. Stalling (steal like a thief)
When the most dangerous enemies are defeated and only the lone fat tank is left, it's time to stand still.
Stalling is when you can finish off an enemy, but instead you start hitting corpses, changing positions, hitting, buffing, and de-stressing. It's done to get up to snuff and get ready for the next fight without wasting food. Stalling is especially important if you're playing without a good hitter.
Of course, you can't abuse it too much, the game knows when the player is stalling and when he really can't stab the last enemy. If the game (internal AI) thinks you're stalling, you'll get a warning from your character that it's "time to finish the fight". After that you have one round to finish the enemy. If you continue to hit without finishing, all your heroes get stressed, and if after that you don't finish, the heroes get even more stress, and the enemy gets reinforcements.
For maximum efficiency of stalling the last enemy can also stun or put pillboxes that just did not approach, but otherwise it will give out some kind of a crite and all your stalling will come back to you.
12. How to win night attacks
Starting in medium dungeons, you will be given firewood on your quest. This is a very useful tool that can be used to make a fire, cheer you up, relieve stress, and put a buff on your heroes. However, sometimes a campfire can do more harm than good. I'm talking about night attacks, of course.
With 33% chance after the fire you will be attacked by a group of monsters, during the fight with them the light will go out to zero and it can not be rekindled, which noticeably strengthens the monsters. Also, your heroes will be randomly shuffled and it will be impossible to escape from this fight. And if your party isn't prepared for that, it might be their last fight.
There are two ways to counter such an attack.
Take with you a hero that has a skin that protects against night attacks. The brigand, cruiser, stalker and psalter have them.
If you don't have the skill, there is an option a little less reliable, but still working. Before you light a fire stir your group themselves, and not just stir, and put the heroes in the worst possible position, let the crossbowman tank face, let the lepper sits in the ass, "fighter from Stalk," behind her back tank hides. Put heroes so bad that you just can not think of worse. Great, now if you're attacked, the party will shift and oh well, the heroes will stand in their rightful place.
13. Best Trinkets
Trinkets are things you can get for sorties or buy. Each hero can get two of these things and they can make your heroes much stronger. At the beginning of the game you'll get one trinket, which has more disadvantages than pluses. I will tell you where to find good trinkets quickly.
First - the secret rooms. Sometimes during the exploration on the map you can find a star icon, go there and when you stand on the star and you get to the secret room, where there is only a box, open exclusively with the key. There you will find expensive stones of three and a half thousand gold each, as well as three excellent legendary trinkets. Especially the Julia's Head, which will make a great buff for your Vestalka or Ahmed, because it's clear that 0 times 30 percent is a lot.
But heads are nothing, the best tinkets in the game are hidden by the mini-boss shambler. You can find this boss in the sphere. You can summon him by playing the sphere torch. This one the boss drops just an imbo candle, a scroll and a card. Also, if you summon him in a green dungeon, he'll be much easier than if you summon him in a yellow or red dungeon. So I strongly advise you to hunt him early, even though he's dangerous enough for a newbie. Here, I'll even spoiler a perfect matchup in the shambler hunt.
This tip is only for those who play Darkest Dungeon from a computer, such as via Steam.
Actually quite an optional tip and hardly necessary for beginners, but DD has very slow animations. And yes, they are beautiful, but when you see them a second thousand times, they somehow get boring. That's why a lot of players use speedhack. And no, it's not a cheat, you can put a mod on it from the stym workshop or use the cheat engine. To do this, select the Darkest Dungeon process and plug in and the desired speed value. I for example use 1.6, as for me, very comfortable.
If you, in addition to the original game, the lucky owner of the DLC "crimson guard", but still only a newcomer, do not go to the dlc location, at all. It's not that the enemies themselves are difficult and dangerous, although they are difficult and dangerous. The point is that by completing a mission in a dlc location, vampires will start spreading all over the locations and infecting your heroes with the curse, which will add even more management and noticeably increase the difficulty. Of course, I'm all for complexity myself, but the curse mechanics, honestly, burn my ass out. So I only go to this location when the heroes are already pumped up and you can go kill bosses.
That's the end of the advice for now. I tried to talk about all the basic mechanics, without descending to too trivial information, such as how to beat, how to walk, give money. How successful I was, tell me in the comments.
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