The essence of the game Fallout Shelter from the world famous Bethesda - you need to develop an underground shelter called "Volt-Tec" right in the middle of the vast wasteland, repel attacks and make sure that everyone did not die, but also remained in good health and were happy. All this is seasoned with healthy irony and humor, as well as characters from the well-known game Fallout. Dress up your charges, arm them. Give them some fun, sex and rock'n'roll, and they will give birth to healthy offspring that will cope with all the dangers. We will tell you the secrets and tricks of Fallout Shelter and write a small guide for beginners. You only have to stick to the tactics and follow the advice, and then all the inhabitants of your dungeon will survive.
Download Fallout Shelter in AppStore. Download Fallout Shelter in Google Play.
Short tips and secrets for the game Fallout Shelter
- There must always be water in the shelter, make sure of it. Without water, there will be radioactive contamination and then everyone will get sick.
- Releasing some of the residents to hunt in the wastelands, hand out: 20 stimpacks and 10 radx.
- To make money in Fallout Shelter, use rush. To do this, you need to have water in sufficient quantity and weapons on the inhabitants of your shelter. Protect your shelter from cockroaches.
- Bring the best couples together. Always. Important note - men in the park must have charisma, the higher the better. Remember, pregnancy takes 3 hours. The baby takes 3 hours to grow.
- It is desirable to build a 1-2 cell radio as a replacement for procreation.
- It is mandatory to build production facilities for 3 fields and training facilities for 1 cell.
- Don't forget to constantly train someone for production.
- Simple armor and weapons for your inhabitants are obtained in the wastelands. The good ones are mostly obtained through lunch boxes.
- You can't disconnect a room. You can only sell it.
- Parameter good luck affects the chance and size of rewards for water/energy/food production, so L (luck) should be pumped first. It also affects the coolness of going to the wastelands, or rather the items found there.
- If you build rooms in staggered order, cockroaches, rats, and fires will not spill over to neighboring rooms. This is useful especially for survival mode.
- Immediately after collecting a resource from the room, activate acceleration. This is not for additional resources, but to pump up the people in the room. It's okay if the acceleration fails, people will still get experience.
S.P.E.C.I.A.L is Fallout Shelter's role-playing system.
- Strength: reduces the timer when working on the power plant
- Perception: Increase the chance of winning a battle
- Endurance: affects health points (inside and outside the shelter)
- Charisma: decreases the time it takes for girls to get pregnant. Also gives a chance to make friends with foes outside (gives experience, zero damage).
- Intelligence: Affects timers for the production of medicines (Stims and Radaway)
- Agility: Affects the cooking timer
- Luck: Affects the number of items collected outside, the number of caps when the job is finished.
Some tips for newbies on building a shelter in Fallout Shelter
The width of the shelter "pit" is ideal for each floor (except the first) to be built in a "three-room room (A) - elevator (1) - three-room room (B) - elevator (2) - two-room room (C)" configuration. Probably for good reason. It makes sense to build in this configuration. The "three-room room" in the previous paragraph is a three-room room. Not three rooms of different rooms. Strategically, it doesn't make sense to build a room if you don't want to maximize it (at this point). The only difference in the first floor is that the vault door is two-roomed (while oddly accommodating two people, not four), and the elevator (1) will start right after it. If you don't already know, even though there's a mountain above you, and it would seem you could build something in it too, second floor, third floor - no, you can't build anything upwards. The first floor - with the front door - and from it only downwards. Building three-room versions of rooms is more profitable than upgrading. Of course, provided you have people to work in it. If you don't have people - your non-pregnant ladies need a vacation in the living quarters/apartments pronto...After all, you'll have many floors and many rooms. A very good way to simplify your ability to navigate them is to build rooms in vertical pairs (e.g. a Garden and underneath it another Garden). This doesn't apply to training rooms - you won't need that many of them. It probably doesn't apply to stimpack/radpack production and radio stations either. How easy is it to navigate a gym? And build them one below the other, in the order of the letters of the word SPECIAL. [adsbygoogle]
What to build in Column A, what to build in Column B, what to build in Column C (with two rooms)?
As the game progresses, instead of Power Generator you can build a more expensive but more efficient Nuclear Reactor; instead of Water Treatment you can build Water Purification; instead of Diner you can build a more efficient Garden. Therefore, it is logical to plan that you will demolish all these facilities at some point to make room for more advanced options. For the same reasons, perhaps try not to upgrade Power Generator/Water Treatment/Diner. It's less expensive when you demolish it, and the drawdown on this resource between demolition and building the advanced version will be less noticeable. You can only demolish a room that has nothing on one side (left or right) of it! Because of the above factors, it makes sense to build Power/Water/Diner rooms in Column A, because there will always be empty space to the left of them and they can always be demolished; Column B - living quarters, training rooms, stimpack/radpack production, radio station; Column C - warehouses and maybe small branches of the training rooms. By the time you unlock Nuclear Reactor/Water Purification/Garden, you can build those in Column B as well. Have you thought about what Endurance training is for? (well, other than increasing survivability in incidents and in the desert) The warehouse is labeled E, and you can send people with high Endurance there... but it doesn't really do anything. Except for putting out fires or chasing away cockroaches. Warehouses work just fine without people. But people with pumped Endurance will work in... Nuka-Cola Bottler. Of course, Nuka-Cola Bottler won't replace Garden and Water Purification, but the extra resources won't hurt; again, diversification.
A few hacks and cheats for Fallout Shelter
Quests like "dress up 10 people" or "give 5 people weapons" are completed in a couple of minutes if you already have enough clothes or weapons (even if they have already been worn/given to someone). It doesn't matter if these clothes (weapons) were worn on someone before this quest or not - the quest counter only records the fact that a particular piece of clothing within this quest has already been worn, or not! Started such a quest? - OK, look for a clothed person, take off his clothes, put them back on (the counter is incremented), look for the next person. Quests like "send 5 people to the desert" are also not more difficult. After all, no one forces us to make them travel there for a long time, the main thing - to leave, right? Ok; you throw a person into the desert, the counter is incremented, immediately call them back, repeat. Since you already know how the elevators are going to go, here you go. cunning: for the cost of one elevator section, you can build two - where you want and (automatically) directly underneath it! For example, if you have just completed a three-room room in column B; the room underneath it is not yet a three-room room (!); you are going to build elevator 2 to the right of this room; there is no elevator underneath it (no stones are in the way, but you can't build it yet because it is not yet a three-room room). If you build elevator section 2 in such a place - another section will be built right under it! Have you had any high level "name" characters come to you? At first, since they're usually good level, you can throw them at the "hot spots" in production; but eventually they're likely to be the best dwellers. Between sorties, though, it's a good idea to pump them up to the max.
Fallout Shelter bug with time and lunchboxes
What it boils down to is that you can set a new time on your phone. Let's say you set the miner for 5 hours. Okay. Set the time on your phone to 5 hours, start the game - the resident is already at the gate, ready to hand over the loot. Pretty cool, right? There is one unpleasant little thing, on Android this bug works with time, but on iPhone I tried it as much as I tried - it doesn't work. The lunchbox bug is simpler. It allows you to get lunchboxes almost without stopping. Naturally - it will come with enriching you in the game. So, how to become rich in Fallout Shelter without much effort? It is quite easy to do at the beginning of the game. To do this, you need to wait for the presence of two of the three tasks:
- Equip 1 Dweller with an Outfit;
- Sell 1 Weapon or Outfit;
- Equip 1 Dweller with a Weapon (Equip 1 Dweller with a Weapon).
IMPORTANT: Do not do these tasks. You only need to do the third task (not these). Then you are guaranteed to get a lunchbox for completing the third task. Okay, I was kidding about guaranteed, but 1 out of two tasks - so true. Sure it will put you on hold a little bit in completing the tasks, but you'll definitely collect a lot of lunchboxes that way. Another way to get free lunchboxes is by following the official account the Fallout Shelter developer's Twitter feed. Quite often they post free codes to get lunchboxes. But I wouldn't rely on this method, can you imagine how many people there are out there? But then again, give it a try and see if you get lucky.
Cheats for the game Fallout Shelter
I'll be honest, I've been all over the Internet. Asked Ash. But download or use real cheats for Fallout Shelter - can not. They simply do not exist. So do not fall for provocations and left links. Cheats for Fallout Shelter - no.
Video of the coolest tenants in Fallout Shelter
There are quite a few different characters in the game. Which residents are the coolest? Which ones are the coolest, check out the video. https://youtu.be/NEnaTxDGzI8