Boom Beach: spreading the base (5 - 15 HQ)

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To become a winner in the game Boom Beach, it is necessary to pay special attention to the arrangement of defensive structures of the headquarters, base for defense at all levels. Start thinking about it from the fifth level, because before that attacks are not expected. We publish the best tips on formation in the game Boom Beach, which can be used both for defense and attack. The optimal formation depends on your play style, we show and tell you in this article Boom Beach: laying out the base about trends and important, sometimes obvious, options. Let's go! Download Boom Beach for ios и for android.

HQ level 5

Boom Beach Level 5 HQ The HQ levels unlock the following structures for players: three sniper towers, one mortar and one machine gun. Thus, five defensive structures are available to protect the base, although there are also civilian units: three residences, a vault, a sawmill, a gold vault, a sculptor, a stash, an armory and a radar. That said, try to:

  • Don't put buildings too tightly together, because an artillery strike will damage everything.
  • exclude the possibility of attacking buildings from either side. Therefore, place buildings within an accessible radius of at least one defensive structure.

Base lineup on the sixth level of the headquarters

Boom Beach 6th level HQ At the sixth level, both a cannon for defense and an additional machine gun appear. Then the complex for defense is as follows: a cannon, three turrets, two machine guns and a mortar. And from the civilian buildings also becomes available stone storehouse. So in this case, the defensive structures should be located near all other buildings to repel the attack. But even here there will be one weak point - it is a sawmill, which can be attacked from the rear. Although this rarely happens, because the flare is too short-lived, and it is almost impossible to make a good upgrade at these levels. The enemy will be able to enter from the rear only if he uses all the energy, and no one can afford it.

Base lineup at the seventh level

Boom Beach 7th level HQ At level 7, only one new mortar appears for the base layout, and the civilian buildings include one more gold storehouse and a quarry. When equipping the base, follow the same principles as at the previous two levels.

Eighth level HQ

Boom Beach 8 level HQ In Boom Beach: Base Layout, new structures continue to appear in level eight, namely the cannon and the sniper tower. In addition, civilians get a new treehouse. And that, together with the headquarters, more than 25 buildings are available. Here it is important that the defensive ones are close to the civilians, sometimes among them or on their sides.

Boom Beach: base formation - level 10

Boom Beach Level 9 HQ The HQ upgrade at level nine gives these benefits to its players: four sniper turrets, two mortars, two cannons, two machine guns, one flamethrower. The total turns out to be: 11 defensive buildings and 17 of the civilian type. When arranging them, you need to take into account a few things.

  • It is better to put some civilian structures on the first line to distract and attack the opponent.
  • At the same time, try not to place the other structures close to each other, as a hit from the gunboat will destroy each of them.
  • And all also place assignments within range of your defenses to make it harder to destroy your units.

Tenth level Boom Beach

Boom Beach Level 10 HQ At this level you can count on more cannons and machine guns, so you get four turrets, two mortars, three cannons, three machine guns, one flamethrower. When arranging, we use the same principles and tips. But remember that the vulnerable point is to attack civilian buildings from the rear. But since it is still impossible to use the smoke screen, it will not be possible to enter unnoticed to attack the opponent.

Level 11 HQ

Boom Beach 11 level HQ At level 11 of Boom Beach we can put another cannon and flamethrower, and from the economic structures appears a residence. Therefore, we put two residences on each flank, which will distract the attention of the opponent when attacking. After reinforce the flanks with mines, because they are considered the most frequent place of attack .

Base level 12

Boom Beach 12 level HQ At level 12, players have almost 39 structures at their disposal, including a cannon, a mortar, and a sniper's turret. We place them in the same way as on level 11.

HQ level 13

Boom Beach 13th level HQ After a significant update, on the 13th level of the headquarters several new defensive structures are opened: boom cannon, four cannons, three mortars, four machine guns, two flamethrowers, five sniper turrets. Together with the civilian structures, it turns out to be more than 40 units. Therefore, when arranging the base for defense, take into account that

  • It is better to put the rocket launcher in the center, because it will be able to give a response to the enemy, regardless of the direction of the attack.
  • Place two flamethrowers near the headquarters, as there is a high chance of attack by warriors.
  • The boom cannon will be most advantageously placed in the center, near the missiles for the same reason.
  • As for mines, spread evenly across the island, not in one area.

Level 14

Boom Beach 14th level HQ When moving up to level 14, another boom cannon and a flamethrower are added. Therefore, it is necessary to follow the same advice when arranging, which were earlier. The new cannon is better to send to the center of the island, and the flamethrower to the headquarters. A few mines can be hidden behind the contours of buildings, especially near sniper towers and radars.

HQ level 15

Boom Beach 15 level HQ The more structures you open, the more you develop your island, the more visible it is to your opponents, so the attacks become much more numerous. The main structure available at this level is the weapons laboratory, which is engaged in the production of prototypes of weapons. Therefore, for the defense of the headquarters we get: a rocket launcher, two boom guns, three flamethrowers, three mortars, four cannons, four machine guns, six turrets.

When setting up, try to move the other buildings slightly away from the rocket launcher. Since it will often be attacked, and this will damage neighboring units. But for enemy damage, place mines near the rockets. Another attractive game related to mining is in the reviews on our site - it is Mines which replicates the famous miner game, but is much more advanced in strategy.

Also, to make it harder for the enemy to attack, you can stretch your base as they will have to cover a larger chunk between buildings.

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