Marvel: Contest of Champions

The developer of Marvel: Contest of Champions made a profit of $400 million

Kabam is in its fifth consecutive year of high earnings.

The studio reported revenues of $400 million last year, another record for free-to-play game companies. CEO Kevin Chou said that the figure could have been lower, but he is glad that the figure is growing. Recall that last year's revenue was $360 million.
This success is due primarily to Hobbit: Kingdoms of Middle-earth, as well as new hits like Marvel: Contest of Champions. The estimated value of the mobile gaming industry worldwide is about $25 billion, according to Newzoo estimates, and Kabam has a significant share of this market, where users want to play, but don't want to spend as much time playing games as they do with PC or consoles.
It is interesting to note that at the moment the company has 10 times more developers than just 4 years ago. And the company is not going to slow down.
One of the company's main strategies is to focus on a few successful games. At the same time, not to release "raw" games on the market. Thus, Marvel: Contest of Champions was released with a delay, but that is what is associated with its success. The studio also delayed the release of Fast & Furious 6: The Game, which is expected in the next month.
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