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Lineage 2: How to maximize treatment for light and dark elves

Many people have already noticed that the hill effects of EE (Light Elf - Elder) from the ability Restore and SHE's (Dark Elf - Sage Shilen) from the ability Touching the Vampire very weakly grow with the level. Let's look at ways to improve this undoubtedly useful skill and how the attack and damage parameters work, understanding which will help us start hitting our party to the max.

ATTACK AND DEVICE

Attack is the parameter that calculates the damage and heal your abilities inflict, as well as the damage you inflict "from hand".

The attack is divided into Physical и Magical.

  • Physical Attacka is the parameter used to calculate the damage you inflict from your hand. It is also used to calculate damage with abilities.
  • Magical Attack - is a parameter that does NOT affect hand damage and is used ONLY to calculate damage by your abilities.Let's take a simple example of how damage from an ability works Energy Arrow

    Lineage 2: How to maximize treatment for light and dark elves
    The description of the skil states that the damage dealt is 140.68% of your attack plus 891 Extra Damage.

Lineage 2: How to Maximize Treatment (for Light and Dark Elves)

Calculation of the total damage from this skill is as follows:
[7,137(Psi) + 17,682(Mage)] x 1.4068 (%) + 891 (Extra Damage) = 35,806 DMG

Lineage 2: How to maximize treatment for light and dark elves

In the screenshot we see a smaller result because the mob has protection from the damage inflicted on it (unfortunately, this data is classified by the Pentagon, but I'll try to find the correct formulas).

Similarly, the amount of hill EE has from the ability Restore

Lineage 2: How to maximize treatment for light and dark elves

The description of the skill states that the cure is 17.30% of your attack plus 5,285 additional HP.

Calculating the total amount of hit this ability looks like this: [7 137(Psi) + 17 682(Mage)] x 0.1730(%) + 5285(Extra HP) = 9586 HP

Lineage 2: How to maximize treatment for light and dark elves

But the screenshot is much smaller values!!!! -, you say. And the fact is that this skill heals for such a value 7 times, respectively:

1390 x 7 = 9730 HP, which is already about right.

The values don't add up exactly because dick knows. I've checked everything a little bit differently the hill's skill looks like Touching the Vampire at SHE.

Lineage 2: How to maximize treatment for light and dark elves

The description of the skill states that the damage dealt is 180% of your attack plus 1959 Additional Damage. However, the ability hits depending on the damage dealt, not the attack. The hit value is 20-60% of the damage dealt, and the higher percentage will be used the less HP you have.

Lineage 2: How to maximize treatment for light and dark elves

The damage value is as follows:
[1407(Psi) + 3963(Mage)] x 1.8(%) + 1959(Additional Damage) = 11625 DMG

And the value of the hill, will vary depending on your current HP:

[11625(Skill Damage) - (Target Defense)] x 0.2 = 2325 HP minimum value [11625(Skill Damage) - (Goal Defense)] x 0.6 = 6975 HP max.

Let's not forget that The hit from the skill depends on the damage, respectively, The more protection the target hasthe more less damage we will doand therefore, the more get less HP from the hill.

Also, don't forget, the amount of HP from the hill will be the greater the less current HP you have.

CONCLUSIONS

Accordingly, we can conclude that the right hill must have good attack characteristics, the good thing is that there is a passive that adds ATACA (it adds this value to both Magical and Physical Attacks).

Also, you need to use nipples for the duration of the treatment skil, as nipples add damage (needed nipples for the hill).

But it doesn't make sense to use nipples to hit, because nipples only increase damage, not attack. And, as we understand it, for EE the main indicator of the quality of the hill is the attack.

SHE (Dark Elf - Sage Shilen) - must increase the RUN (from bonuses twinks, from the attributes of clothing) and ATTACK (because it is the main indicator of damage).

EE (Light Elf - Elder) - must increase ATAC because his hit only depends on these numbers.

Deforge 04, Edrilia

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