A description of all aircraft abilities that open up with aircraft evolution.
Note: due to periodic updates to the game, the data in the guide may become outdated over time.
Sparrow
- Ray of Hope (overdrive): Hits enemies with a double laser beam.
- Restarting systems: at full armor, increases damage by 30%.
- Not a scratch.: at full armor, increases the number of points and coins by 18%.
- A volley of hope: after receiving 400 damage fires a heavy cannon in all directions.
Flash
- World Fire (overdrive): Causes a series of powerful missiles, covering the entire battlefield with explosions.
- Amplifier: increases damage by 20%.
- Deadly Aura: a damaging aura is triggered if the plane is hit.
- Air barrage: when receiving 400 damage it releases a wave of explosive orbs that protects the plane from fire.
Gambit
- Zugzwang (overdrive): a massive salvo from a battery of laser guns.
- Light-emitting field: Neutralizes 60% damage from lasers.
- Emergency repair device: Neutralizes a lethal hit once per flight, restores 40% armor, and protects the plane with a force field for 6 seconds.
- Backfire: after receiving 400 damage it fires a barrage of missiles and protects the plane with a force field for five seconds.
Dragon
- Sunrise (overdrive): for three seconds it surrounds the plane with a wide field of destructive energy.
- Suppressive fire: Enemies taking damage lose 16.67% of firepower.
- Chain of victories: Increases damage by 12% after the enemy is destroyed. Lasts for 6 seconds.
- Explosive reactive armor: after receiving 400 damage it causes a powerful flash that destroys all projectiles and enemies except the aces, rendering the plane invulnerable for two seconds.
Intercessor
- Defying the danger (overdrive): Makes the plane invulnerable for three seconds. In this mode it destroys all enemies except the ace it encounters.
- Reinforced Armor: absorbs 13% of damage.
- Flint: Increases armor by +650.
- Emergency measures: after receiving 400 damage it makes the ship invulnerable for three seconds.
Katusha
- Scarlet Dawn (overdrive): fires several powerful waves of missiles, rendering the plane invulnerable.
- Backfire: when the armor reserve drops below 30%, increases the rate of fire by +70%.
- Easy repair: restores armor on 30%.
- A riot of rockets: after receiving 400 damage it fires a swarm of homing missiles.
Bitey
- Cruel Angel (overdrive): transforms all planes into lasers.
- Amplifier: increases damage by 15%.
- Automatic repair module: Increases armor recovery by 30%.
- Lightboard: after taking 300 damage for 3 seconds makes the plane invulnerable and transforms the machine guns into lasers.
The Marauder
- Dual resonance (overdrive): dramatically increases the striking power of the lightning bolt.
- Debris disposer: When destroying any enemy, the plane recovers 16 armor.
- Amplifier: Increases the reload speed of the 40%.
- Static shock: after receiving 400 damage it briefly increases the electrical power of the weapon.
The Avenger
- Ghost Ship (overdrive): calls the shadow of a legendary ship, causing serious damage to enemies on the screen.
- Battle Banner: increases anger by 25%.
- Black Flag: every 15 seconds increases anger by 50%.
- Half-heartedly!: After taking 400 damage, increases Rage by 40% and fires 3 salvos from the cannons.
Eagle
- Freedom Charge (overdrive): fires a beam of energy of enormous power.
- Unstable amplifier: as long as the plane retains more than 50%, increases damage and special damage by 10%.
- Prototype repair module: as long as armor is between 10% and 50%, restores 40 armor every five seconds.
- Strengthening: after gaining 400 damage for a short time it greatly increases the firepower of the weapon.
Patriot
- Eagle Scream (overdrive): makes the plane invulnerable for three seconds and activates the super-powered machine guns.
- Composite armor: increases armor by 445.
- Recycling: When destroying any enemy, the plane recovers 23 armor units.
- Backfire: after receiving 400 damage it fires a series of self-guided high-explosive missiles.
The scorcher
- Scorching wind (overdrive): Fires a barrage of missiles that cause great damage to the enemy and create a fire curtain that destroys enemy projectiles.
- Debris disposer: When destroying any enemy, the plane recovers 16 armor.
- Emergency Fire Curtain: When armor drops below 25% it activates an additional flamethrower.
- Plasma Curtain: after receiving 400 damage it surrounds the plane with a barrage of superheated plasma orbs.
Saw
- Hunting season (overdrive): fires a barrage of blades, rendering the plane invulnerable.
- Shock absorber: collision damage -70%.
- Hunting bag: There is more gold on the 15%.
- A flurry of blades: after receiving 400 damage, launches waves of blades that deal serious damage to the enemy.
Ghost
- Grave Cold (overdrive): makes the plane invisible and releases a volley of energy charges.
- Cloaking Generator: after taking damage it makes the plane invisible for 6 seconds and turns on the additional weapon.
- Ghost Power: Makes the plane invisible for five seconds every 30 seconds and enables additional weapons.
- Revenge of the Ghost: after receiving 400 damage it briefly makes the plane invisible and unleashes a volley of energy charges. [*]
Axe
- Hammer of the Gods (overdrive): for three seconds all guns are firing homing missiles.
- Durability: increases damage by +5%.
- Frequent fire: increases the rate of fire of missile launchers on the 44%.
- Rocket Hurricane: after receiving 400 damage it fires a swarm of homing missiles.
Sniper
- A star is born (overdrive): turns all guns into powerful railguns.
- Amplifier: increases damage by 21%.
- The Emblem of Courage: Increases points by 21%.
- Return fire: after receiving 400 damage, the backup firing system is activated.
Sprawl
- Firestorm (overdrive): dramatically increases the range and lethality of flamethrowers.
- Incendiary projectiles: increases anger at 20%.
- Flaming Aura: the plane surrounds a force field that neutralizes one enemy hit and increases the damage dealt. Recovery time 30 seconds.
- Burnout: after receiving 400 damage, makes a circular flamethrower attack.
Phoenix
- Brighter than a thousand suns (overdrive): Fires four wide laser beams, causing enormous damage to the enemy.
- Extreme repair module: once per roll neutralizes lethal damage, restoring 33% of armor.
- Battle Banner: increases anger by 18%.
- Intense Fire: after receiving 400 damage it increases its firepower.
Chaos
- Bedocurs (overdrive): calls for five Allied aircraft.
- Return fire: after taking damage it activates the additional cannon.
- Rocket salvo: every 25 seconds launches rockets in all directions.
- Turning point: after receiving 400 damage it fires missiles in all directions.
Shocker
- Hyperdrive (overdrive): makes the plane invulnerable for three seconds and doubles its mobility, destroying on impact any enemies except the ace.
- Shield generator: every 30 seconds it surrounds the plane with a force shield, neutralizing one hit.
- Ricochet bullets: Turns on increased fire if the plane is hit.
- Hyperwave: after taking 400 damage launches a powerful wave of energy.
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