In honor of the 11th anniversary of the release of the first iPhone on the market, App Annie has AppStore analysis and made it available to the public. We highlight only the tastiest moments - the highest-grossing games in the history of iPhone and iOS.
Clash of Clans is the highest-grossing game on iOS
The top ten, on the whole, looks pretty clear, especially for those in the know. Almost every game on the list, at one time or another, was a hit and set the trend for other games. King started the three-in-a-row trend, the history of combining causal mechanics with in-game lottery began with GungHo, and AR only received attention after the success of Niantic.
Candy Crush Saga is the most downloaded iOS game
The popularity of the three-in-a-row genre, its timeless relevance can only be compared with the love of a wide audience for runners and... tetris, but that's in the past. Runners, by the way, are more in the top ten most downloaded games.
Tencent has made more money on games than any other company in the history of the AppStore
Asian Dragons is one of the central players in the mobile gaming market. This is no secret to anyone. Of the top ten earning gaming companies of "all time" - five, including Tencent, are from Asia.
Electronic Atrs games generated the most downloads on iOS
EA does not have a single project in the top ten downloads in the history of the App Store. Its portfolio as a whole cannot be called very bright. This does not prevent it not only from steadily getting a fixture on the site, but also from outperforming other companies in terms of downloads.
Year by year there are more and more millionaire apps on the App Store
Despite the popular opinion that "you can't make money on iOS today," the number of millionaire apps on the site is growing year by year. In 2017 alone, there were 622 more projects that earned $1 million than the year before.
iOS is a gaming platform, more 70% of the apps released on it are games
Of the 4.5 million mobile apps released since the App Store's inception, most of them are games. Now the ratio of games to apps is dropping. It is no longer 85% as it was in 2017. However, it continues to be very high.
With comparable downloads, Asians spend many times more on games than in Europe or the U.S.
The most interesting graph in the report is the pie chart showing the download/revenue ratio by country by region. It shows that people from Asia-Pacific download twice as many games as people from EBEA (Europe, Middle East and Africa) or both Americas. However, their spending is much higher.
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