Mobile KKI - Legends of Runeterra (review and best decks) appeared

Mobile KKI - Legends of Runeterra (review and best decks) appeared

The company RIOT Games the other day released its collectible card game called Legends of Runeterra - this is the developer's third title released in the League of Legends universe, but the fourth independent product in another gaming genre. Recall that they have, in fact, League of Legends (MOBA), Teamfight Tactics (Autobatler) and Valorant (shooter) - the latter, by the way, exists in the format of either open beta, or closed, but it is already conducting cybersports competitions.

Legends of Runeterra is a PKI whose characters live in Runeterra in one way or another. This is a huge continent, on which there are different city-states, each with its own heroes, history and relationships with each other. So, the maps in the game are divided into the same factions, and we need to find the right combinations so that they have the best synergy. So far, there are 318 cards available in the game, which are divided into 3 main types: champions, followers, and spells.

  1. Champions Rooters are the very characters from League of Legends that we can play as. A total of 24 champions are available in the game, each of them has certain abilities and can be leveled up for performing certain actions. Leveling up gives you an improvement in the basic characteristics of the card.
  2. Followers - ordinary maps with ordinary units. These are the ones that populate most of Runterra - the people and animals that occasionally appear in "cinematics" (game clips), comics and stories, the commoners who are the masses. But since in card games you have to increase the pool of cards somehow, it was decided to introduce them into the game. They, too, are divided into different factions and have different traits and skills.
  3. Spells - Cards that the player casts in each round, they also have certain conditions for triggering.

Mechanics in Legends of Runeterra

RIOT Games understood that when creating their own game, they had to come up with different mechanics than Hearthstone. The only similarity, perhaps, is that players are given mana stones, one for each turn. This way you build up your own pace of play and understand at what point your deck reveals its full potential. Since many players have left Hearthstone and haven't actively played MTG or Artifact, the gaming community tries to "dekbuild" based on Hearthstone knowledge, so archetypes and terms are used accordingly. Also, each card has attack and health stats - you can outbid a card if your attack is greater than your opponent's health.

But the differences are much greater:

  1. Each turn, players are given an attack token in turn. That is, you can't attack on your turn as in Hearthstone, but play depending on who has the token.
  2. The mechanics of the table are different here. You play cards in your deck and put creatures on the table that are just standing still. With an attack token, you can put your creatures "back to square one" to hit the enemy nexus. But your opponent will put his creatures out to block your attacks. Your opponent can point his cards against yours, and he will always see your characters at the starting position, and you will always see his.
  3. Each turn is divided into rounds - first there is a round of exchanging spells and buffs, then a round of deploying creatures, and so on. During your turn, you have to spend all your mana stones (or pass if you don't want to spend them). With the fact that you can see how your opponent is playing, it's harder to build combinations.

Basic strategies in Legends of Runeterra

At the very beginning you will be in the "prologue" - to get cards into your deck, so at the start the decks will be about the same as your opponent's, with minimal variation. Stay away from ranked games, but rather get used to playing regular matches. Only after the prologue can you try to play a ranked game, though you shouldn't go there until you've collected good decks.

The deck should be built so that you have all three types of cards available. And we can use a maximum of two heroes, the rest we get with followers and spells. As practice shows, there should be an approximate equality in the number of cards - that's understandable, a lot of gameplay is aimed at casting magic. On the other hand, the main damage is still done by units, so there shouldn't be a drawdown on them. There are, of course, budget decks without heroes at all, but they are considered gamechangers, and are needed anyway.

Don't Swap. In Hearthstone you need to clean up your opponent's table to control the board, but here it's not a good idea to swap cards. The point is that your attacking potential is visible to your opponent, and he'll easily be able to draw the main strike positions. You need to put as many creatures on the table as possible and knock out your opponent's cards with spells. And attack when you have significantly more cards (or they are stronger).

The best Legends of Runeterra decks

All of the decks below are S-tier decks. The problem is that they are quite expensive, so beginners are unlikely to be able to build them.

Mobile KKI - Legends of Runeterra (review and best decks) appeared

Mobile KKI - Legends of Runeterra (review and best decks) appeared

Mobile KKI - Legends of Runeterra (review and best decks) appeared

Mobile KKI - Legends of Runeterra (review and best decks) appeared

If you have any suggestions for decks, please write in the comments. In the meantime, we'll look for budget decks for a successful game.

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