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What gives intelligence strength and dexterity in the Chaos Chronicles

What the Different Characteristics in the Chaos Chronicles Give

Chaos Chronicles is not a game for everyone. Old-timers play it for several years, and those who are more focused on short game sessions don't last even a week. I wrote about how to start correctly here, and here I'll tell you what characteristics of the heroes, what gives them and other tips.

What Intelligence Gives in the Chaos Chronicles

One unit of intelligence gives a hero:

  • 3 units of magic attack,
  • 1 unit of defense against magic,
  • additional 1 unit of physical attack if Intellect - the main characteristic of the hero.

Let's look at an example. If we increase Intelligence to Orion, whose main characteristic is Intelligence, he gets 1 Physical Attack for each point in Intelligence. But, for example, Kira, whose main characteristic is Dexterity, does not get +1 to physical attack, although she needs it very much.

Oreon - intelligence basic ability

What gives dexterity in the Chaos Chronicles

One unit of dexterity gives a hero:

  • 1 unit of armor,
  • 2 physical attack units,
  • additional 1 unit of physical attack if Dexterity - the main characteristic of the hero.

Kira - dexterity is the main ability

What Power Gives in the Chaos Chronicles

One unit of power gives a hero:

  • 40 health units,
  • additional 1 unit of physical attack if The Power of - the main characteristic of the hero.

Astaroth - the power of the basic ability

Other options and features

Health

You can say that these are the life points of the hero. The higher it is, the more damage you need to kill it. But here there is an important fact that the set of energy depends on the rate of health drop, so not always and not all heroes need to pump up the health to the maximum.

Physical attack

Damage dealt by the hero's basic attacks. Usually determines the damage dealt by other physical abilities as well.

Magical attack

Magic attack determines the damage and effects of the hero's magical abilities.

Armor

The more Armor a hero has, the weaker the effect of physical attacks. 1,000 armor units absorb a quarter of the physical damage. 3,000 armor absorbs half of it.

Protection from Magic

The more protection the hero has against magic, the weaker the effect of magic attacks. 1000 magic protection absorbs a quarter of magic damage. 3,000 magic protection absorbs half of the magic damage.

Armor penetration

When dealing damage it ignores the opponent's armor (where XXX is the opponent's own armor penetration value). At the same time the armor of the opponent can not fall below 0.

Breakthrough protection against magic

When dealing damage the hero ignores XXX units of the opponent's magic defense (where XXX is the opponent's own magic defense breakthrough value). At the same time the opponent's magic defense cannot drop below 0.

Chance of Critical Hit

The greater the hero's Critical Hit Chance, the higher the probability that any of his physical damage (by auto-attack or skill) will be critical, i.e. doubled! The hero's Critical Hit Chance is compared to the opponent's Main Characteristic, if they are equal, then the chance that any physical damage will be critical is 50%.

 

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