Chaos Chronicles is not a game for everyone. Old-timers play it for several years, and those who are more focused on short game sessions don't last even a week. I wrote about how to start correctly here, and here I'll tell you what characteristics of the heroes, what gives them and other tips.
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What Intelligence Gives in the Chaos Chronicles
One unit of intelligence gives a hero:
- 3 units of magic attack,
- 1 unit of defense against magic,
- additional 1 unit of physical attack if Intellect - the main characteristic of the hero.
Let's look at an example. If we increase Intelligence to Orion, whose main characteristic is Intelligence, he gets 1 Physical Attack for each point in Intelligence. But, for example, Kira, whose main characteristic is Dexterity, does not get +1 to physical attack, although she needs it very much.
What gives dexterity in the Chaos Chronicles
One unit of dexterity gives a hero:
- 1 unit of armor,
- 2 physical attack units,
- additional 1 unit of physical attack if Dexterity - the main characteristic of the hero.
What Power Gives in the Chaos Chronicles
One unit of power gives a hero:
- 40 health units,
- additional 1 unit of physical attack if The Power of - the main characteristic of the hero.
Other options and features
Health
You can say that these are the life points of the hero. The higher it is, the more damage you need to kill it. But here there is an important fact that the set of energy depends on the rate of health drop, so not always and not all heroes need to pump up the health to the maximum.
Physical attack
Damage dealt by the hero's basic attacks. Usually determines the damage dealt by other physical abilities as well.
Magical attack
Magical attack determines the damage and effects of the hero's magical abilities.
Armor
The more Armor a hero has, the weaker are his physical attacks. 1,000 armor units absorb a quarter of the physical damage. 3,000 armor absorbs half of it.
Protection from Magic
The more protection the hero has against magic, the weaker the effect of magic attacks. 1000 magic protection absorbs a quarter of magic damage. 3,000 magic protection absorbs half of the magic damage.
Armor penetration
When dealing damage it ignores the opponent's armor (where XXX is the opponent's own armor penetration value). At the same time the armor of the opponent cannot fall below 0.
Breakthrough protection against magic
When dealing damage the hero ignores XXX units of the opponent's magic defense (where XXX is the opponent's own magic defense breakthrough value). At the same time the opponent's magic defense cannot drop below 0.
Chance of Critical Hit
The greater the hero's Critical Hit Chance, the higher the probability that any of his physical damage (by auto-attack or skill) will be critical, i.e. doubled! The hero's Critical Hit Chance is compared to the opponent's Main Characteristic, if they are equal, then the chance that any physical damage will be critical is 50%.

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